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User Attributes The user attributes panel is typically not visible if you open the editor for the first time.Lets quickly go through them from left to right.Fixed modding tools fit correctly journey.If you dont have it on the screen, just go to menu window and hit scenegraph.Type in the following: print hello world from the giants Editor Then hit shift enter and the string is printed out above.Use - and to ajust the speed.The toolbar looks like this.If you have nothing open in your editor I suggest you quickly open a simple i3d file otherwise you wont see much of an effect.Particle System Panel The particle system panel allows you to edit particle systems with real time preview.Terrain and Terrain Foliage Terrain Sculpt Mode Terrain Detail Texture Paint Mode Terrain Info Layer Paint Mode Terrain Foliage Paint Mode Texture Reload Reload all textures Reload textures of selected objects Script Editor Open Script Editor Terrain Editing To test the terrain sculpting, just open.It is basically the same you have in Maya.
Hint: you can do this with all your objects within your scenegraph and also with the camera or light sources.
To change the name just select it and go to the attributes panel.
LMB adds foliage, RMB removes foliage.(Useful feature if you want to create a group with hundreds of randomly rotated objects like a forest) Edit- jeffrey archer kane and abel ebook Clear History: This clears the undo/redo history.If you dont have a middle mouse button, you can press LMB and RMB instead.Note: replace all does only work with single objects, but not with hierarchies of objects, however the single replace function works.(If you want to change the texture layers, you have to open the i3d with a text editor and change the layers there) Just choose your texture and paint onto your terrain.